US20030153377A1 - Poker with bonus round and related method - Google Patents
Poker with bonus round and related method Download PDFInfo
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- US20030153377A1 US20030153377A1 US10/327,158 US32715802A US2003153377A1 US 20030153377 A1 US20030153377 A1 US 20030153377A1 US 32715802 A US32715802 A US 32715802A US 2003153377 A1 US2003153377 A1 US 2003153377A1
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- bonus
- cards
- hand
- processor
- bonus prize
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
Definitions
- a conventional video poker machine typically includes a computer system that includes a computer processor for executing a program that controls a display screen, a credit receptacle, and a payout dispenser.
- the video poker machine also typically includes a means of player input such as pushbuttons that allow the player to select a wager from available credits (if any credits are available) and to select which cards to hold and which to discard.
- the computer program also controls the features of the game play and, via the display, presents a player with an opportunity to wager credits against known odds of being dealt one of a number of possible winning hands.
- the profit margin of a video poker machine is typically limited by the inherent nature of poker itself.
- the first technique is to increase the machine's hold percentage, which is the percentage of the machine's take—the machine's take is the total amount of money that players wager—that the machine does not pay out for winning hands, and which is thus equal to 100% minus the payout percentage. But as discussed below, increasing the machine's hold percentage may reduce the machine's take, and thus reduce the machine's profit.
- the second technique is to increase the machine's take.
- One way to increase a machine's take is to increase the appeal of the machine so that more players play it.
- the machine may allow wild cards or provide some other features that increase a player's chance of winning. But although such features may increase the appeal, and thus the take, of the machine, they often reduce the machine's hold percentage to an extent that does not increase, and may actually decrease, the machine's profit.
- Table I is an example payout schedule for a conventional video “draw poker” machine. This payout schedule is typically conspicuously located on the machine so that players can see it. TABLE I Credits(e.g., coins) in: 1 2 3 4 5 Payout: 1 2 3 4 5 Pair of Jacks or Better 2 4 6 8 10 Two Pair 3 6 9 12 15 Three of a Kind 4 8 12 16 20 Straight 5 10 15 20 25 Flush 8 16 24 32 40 Full House 25 50 75 100 125 Four of a Kind 50 100 150 200 250 Straight Flush 250 500 750 1000 4000 Royal Flush
- a player deposits one or more credits into the machine, and a display shows the number of credits deposited and available for wagering. As discussed below, a winning hand will increase the number of available credits by the number of credits won, and a losing hand will decrease the number of available credits by the number of credits wagered.
- the machine then prompts the player to wager one or more credits up to a maximum number of credits (here five credits per Table I) by pushing a button or via other input means.
- the processor randomly selects ten cards from a single deck (five for the initial hand and five reserved for draw).
- the specifics of how the processor selects the ten cards are well-known in the gaming industry, and, therefore, are not discussed further.
- the processor deals the initial hand of five cards. The remaining five cards make up the draw.
- the processor replaces the discarded cards with the same number of cards from the draw. If the resulting hand is one of the winning hands from Table I, then the processor increases the displayed available credit count accordingly. For example, referring to Table I, if the resulting hand is two pair and the player wagered two credits, then the processor increases the displayed available credit count by four credits. If, however, the resulting hand is not a winning hand, then the processor decreases the displayed available credit count by two credits. After the game is over, the player may choose to play again by placing another wager (by depositing additional credits or using the available credits) or may choose to have the machine payout his winnings in the amount of the available credits displayed.
- this payout schedule is designed to provide a video poker machine with a predetermined hold percentage of approximately 4%.
- gaming laws require that a video poker machine payout a predetermined percentage of its take over time.
- One aspect of the invention is a video poker machine that includes a display screen and a processor.
- the processor deals a winning hand of cards, which the screen displays, and randomly selects a bonus prize if the winning hand is a bonus hand.
- the processor randomly selects a bonus prize regardless of whether the processor deals a winning hand or whether the winning hand is a bonus hand.
- Such a bonus round can increase the profitability of the poker machine. Specifically, the availability of a bonus increases the appeal, and thus the take of the machine. By selecting an appropriate bonus hand and appropriate odds of winning in the bonus round, this increase in take can increase the machine's profit as compared to the profit of a conventional machine having the same payout schedule but without a bonus round. Moreover, this increase in profit can typically be achieved without a player's knowledge and without violating any gaming laws.
- FIG. 1 is a front view of a video poker machine according to an embodiment of the invention.
- FIG. 2 is a schematic block diagram of the video poker machine of FIG. 1 according to an embodiment of the invention.
- FIG. 3 is the display screen of FIG. 1 displaying an initial hand of cards according to an embodiment of the invention
- FIG. 4 is the display screen of FIG. 1 displaying a resulting bonus hand of cards according to an embodiment of the invention.
- FIG. 5 is the display screen of FIG. 1 displaying a bonus round of play according to an embodiment of the invention.
- FIG. 1 is a video poker machine 10 that implements a bonus round according to an embodiment of the invention.
- the machine 10 includes a conventional display screen 12 for displaying cards (not shown in FIG. 1) and other game information.
- the screen 12 may be a cathode ray tube (CRT) or a liquid-crystal (LCD) display.
- the machine 10 also includes a conventional input device 14 —here five buttons 16 a - 16 e —for allowing a player (not shown) to enter information such as the amount of his wager and which cards he selects for holding and which for discarding.
- the buttons 16 a - 16 e may be touch-screen buttons that are displayed on the screen 12 , or the device 14 may include additional buttons (not shown) or other input components.
- the machine 10 includes a conventional credit receptacle 18 for receiving wager credit.
- the receptacle 18 may accept coins, tokens, bills, debit cards, or other means of payment.
- the machine 10 implements a bonus round that can increase the profit of the machine as compared to the profit of a machine implementing the same payout schedule with no bonus round.
- the bonus round can increase the take of the machine 10 by increasing the machine's player appeal without excessively reducing the machine's hold percentage. That is, even if the bonus round decreases the machine's hold percentage, the increase in take is sufficient to increase the machine's profit despite the decrease in hold percentage.
- FIG. 2 is a schematic block diagram of the video poker machine 10 according to an embodiment of the invention.
- the machine 10 includes a control circuit 20 , which communicates with the screen 12 , input device 14 , and credit receptacle 18 and which includes a conventional processor 22 coupled to a conventional memory 24 .
- the processor 22 controls the overall operation of the machine 10 .
- the processor 22 implements at least one type of video poker game on the screen 12 by executing at least one program stored in the memory 24 .
- the program dictates the attributes (e.g., the payout schedule, the bonus schedule, and the game rules) of the video poker game. Consequently, one can change the game attributes by changing the program.
- the processor 22 is programmed to implement five-card-draw poker with the payout schedule of Table I and the bonus schedule discussed below in conjunction with FIG. 5.
- FIGS. 3 - 5 the operation of the video poker machine 10 of FIGS. 1 - 2 is discussed according to an embodiment of the invention.
- FIGS. 3 - 5 shows the display screen 12 at various stages of a poker game.
- the processor 22 is programmed to implement five-card draw poker, to pay out winnings according to the schedule of Table I, and to enter a bonus round when a player (not shown) achieves four of a kind.
- the processor 22 causes the screen 12 to display the number 30 of available playing credits, and a player (not shown) initiates game play by using the input device 14 (FIG. 1) to wager a number 32 —here five—of the available credits.
- Each credit typically represents a convenient amount of money such as $0.05 (nickel), $0.10 (dime), or $0.25 (quarter) although it can represent any amount of money.
- the player wishes to wager more than the available credits, he can purchase additional credits via the credit receptacle 18 (FIG. 1).
- the player has wagered a maximum five credits (Table I) such that he is eligible for the bonus round, which is discussed below.
- the processor 22 In response to the player (not shown) wagering a number 32 of credits, the processor 22 “deals” an initial hand 34 of cards in positions 36 a - 36 e , and causes the screen 12 to display the hand, which in this example is the jack of diamonds, four of diamonds, four of hearts, queen of clubs, and four of clubs. More specifically, in response to receiving the wager via the input device 14 , the processor 22 randomly selects ten cards from a single deck as discussed above, and generates a random number having a value between 0 and 1 for the bonus round as discussed below in conjunction with FIG. 5. The processor 22 then deals the first five of the ten selected cards to generate the initial hand 34 , and maintains the remaining five cards in reserve for the player to draw from.
- the player decides which cards to hold and which to discard, and presumably will attempt a four of a kind so that the processor 22 will cause the machine 10 (FIG. 1) to enter a bonus round of play. More specifically, because the initial hand 34 (FIG. 3) has three “4's” and the player presumably wants to enter the bonus round, he uses the input device 14 (FIG. 1) to discard the jack and the queen in the respective card positions 36 a and 36 d . Alternatively, the player uses the input device 14 to hold the “4's” in the positions 36 b , 36 c , and 36 c .
- the processor 22 may suggest via the screen 12 which cards the player should hold and which he should discard, although the player is free to hold whichever cards he wishes.
- the processor 22 causes the screen 12 to display “held” atop the held cards, and generates a resulting hand 38 by drawing replacements for the discarded cards, in order, from the five-card reserve.
- the processor 22 may cause the screen 12 to display a winning-hand banner 40 and an entering-bonus-screen banner 42 or a similar display to indicate entry into the bonus round.
- the processor 22 enters the bonus round and causes the screen 12 to display a bonus wheel 50 and optional banners 52 and 54 .
- the wheel 50 includes wedge-shaped segments 56 that each have a bonus prize written therein.
- the wheel 50 has eight segments 56 a - 56 h , which respectively indicate the following bonus prizes: “125”, “250”, “400”, “800”, “1600”, “3200”, “6400” (the numbers indicate respective numbers of bonus credits), and “Jackpot”. Because the lowest bonus prize is 125 credits, the player will win at least the same amount he would have won under the payout schedule of Table I.
- the wheel 50 may have more or fewer than eight segments that indicate different bonus prizes. Also, multiple segments 56 may indicate the same bonus prize, and some segments may indicate no bonus prize at all.
- the processor 22 (FIG. 1) enters the bonus round, it “spins” the wheel 50 , and the player (not shown) wins the bonus prize identified by the segment 56 pointed to by a pointer 58 when the wheel stops.
- the processor 22 may spin the wheel 50 spontaneously or in response to player input via the input device 14 , and in either case may cause the screen 12 to display a human or other character (not shown) who spins the wheel.
- the processor 22 stops the wheel 50 in a position that is predetermined by the random number generated as discussed above in conjunction with FIG. 3, and is programmed such that the bonus prizes on the wheel 50 respective have desired winning odds.
- the processor 22 causes the machine 10 (FIG. 1) to credit the won bonus prize to the player (not shown) by increasing the number 30 (FIG. 4) of available credits, expelling coins/tokens, by signaling an attendant, or in any other manner.
- the bonus prize is discussed as being in lieu of the standard (i.e., non-bonus) payout for four of a kind, the bonus prize may be in addition to the standard payout.
- the machine 10 may payout 125 credits for four of a kind, and the bonus wheel 50 may have 0 credits as its lowest prize.
- the jackpot may be a stand-alone progressive jackpot or a linked progressive jackpot.
- the amount of a stand-alone progressive jackpot is typically related to the funds collected by the machine 10 (FIG. 1), whereas the amount of a linked progressive jackpot is typically related to the funds collected by a number of linked machines.
- a linked progressive jackpot is typically much larger than a stand-alone progressive jackpot.
- the former may grow to be in the millions of dollars, whereas the latter may grow to be in the hundreds of dollars. Consequently, although it typically has much lower odds, a linked progressive jackpot is typically more appealing to a player than a stand-alone progressive jackpot, and, therefore, may increase the take and profit of the machine more than a stand-alone jackpot.
- the bonus round often increases the profit of the machine 10 by increasing the take of the machine.
- the hold percentage of a poker machine is predetermined, and, for the payout schedule of Table I, is approximately 4%.
- the hold percentage will be lower; how much lower depends on the odds of winning the bonus prizes greater than 125 credits (the conventional payout for four of a kind).
- the increase in player appeal due to the bonus round increases the take such that the machine's profit is increased despite this decrease in the hold percentage. And because the payout schedule need not be altered, this increase in profit is transparent to the player (not shown).
- selecting four of a kind as the bonus hand helps maximize the player appeal.
- the odds for a four-of a-kind hand are one for approximately every 423 hands. These odds are high enough so that the lure of a bonus prize, and possibly a jackpot, will entice players to attempt four of a kind, but are not so high that the game becomes boring by entering the bonus round too frequently.
- the machine 10 may enter the bonus round in response to a winning hand other than four of a kind, or may enter the bonus round in response to more than one winning hand.
- the machine 10 may enter the bonus round randomly regardless of whether a player achieves a winning or bonus hand, and this random entry may be in addition to entry for a bonus hand.
- the machine 10 may enter the bonus round once every 10,000 hands (all hands or only hands where the maximum number of credits are wagered) on average in addition to entering the bonus round for a bonus hand.
- the machine 10 may implement such a random bonus round by generating two random numbers, one for entry in to the random bonus round and the other for random selection of the bonus prize.
- the bonus round may include a bonus indicator other than the bonus wheel 50 .
- the bonus round may be included on video poker machines that deal more or fewer than five cards or with other poker games such as table (non-machine) poker.
- the machine 10 may enter the bonus round when fewer than the maximum number of credits are wagered, and the bonus prizes may vary depending on the number of credits wagered.
Abstract
A video poker machine includes a display screen and a processor. The processor deals a winning hand of cards, which the screen displays, and randomly selects a bonus prize if the winning hand is a bonus hand. Alternatively, the processor randomly selects a bonus prize regardless of whether the processor deals a winning hand or whether the winning hand is a bonus hand. Such a bonus round can increase the profitability of the poker machine. Specifically, the availability of a bonus increases the appeal, and thus the take of the machine. By selecting an appropriate bonus hand and appropriate odds of winning in the bonus round, this increase in take can increase the machine's profit as compared to the profit of a conventional machine having the same payout schedule but without a bonus round. Moreover, this increase in profit can typically be achieved without a player's knowledge and without violating any gaming laws.
Description
- This application claims priority from U.S. Provisional Patent Application Serial No. 60/343,550 filed on Dec. 21, 2001, which is incorporated by reference.
- In recent years computerized video poker has become a popular form of entertainment. A conventional video poker machine typically includes a computer system that includes a computer processor for executing a program that controls a display screen, a credit receptacle, and a payout dispenser. The video poker machine also typically includes a means of player input such as pushbuttons that allow the player to select a wager from available credits (if any credits are available) and to select which cards to hold and which to discard. The computer program also controls the features of the game play and, via the display, presents a player with an opportunity to wager credits against known odds of being dealt one of a number of possible winning hands.
- Unfortunately, as discussed below, the profit margin of a video poker machine is typically limited by the inherent nature of poker itself. Theoretically, there are two major techniques for increasing a machine's profit margin. The first technique is to increase the machine's hold percentage, which is the percentage of the machine's take—the machine's take is the total amount of money that players wager—that the machine does not pay out for winning hands, and which is thus equal to 100% minus the payout percentage. But as discussed below, increasing the machine's hold percentage may reduce the machine's take, and thus reduce the machine's profit. The second technique is to increase the machine's take. One way to increase a machine's take is to increase the appeal of the machine so that more players play it. For example, the machine may allow wild cards or provide some other features that increase a player's chance of winning. But although such features may increase the appeal, and thus the take, of the machine, they often reduce the machine's hold percentage to an extent that does not increase, and may actually decrease, the machine's profit.
- Consequently, a need has arisen for a technique that increases the profit of a video poker machine.
- Table I is an example payout schedule for a conventional video “draw poker” machine. This payout schedule is typically conspicuously located on the machine so that players can see it.
TABLE I Credits(e.g., coins) in: 1 2 3 4 5 Payout: 1 2 3 4 5 Pair of Jacks or Better 2 4 6 8 10 Two Pair 3 6 9 12 15 Three of a Kind 4 8 12 16 20 Straight 5 10 15 20 25 Flush 8 16 24 32 40 Full House 25 50 75 100 125 Four of a Kind 50 100 150 200 250 Straight Flush 250 500 750 1000 4000 Royal Flush - To start play, a player deposits one or more credits into the machine, and a display shows the number of credits deposited and available for wagering. As discussed below, a winning hand will increase the number of available credits by the number of credits won, and a losing hand will decrease the number of available credits by the number of credits wagered.
- The machine then prompts the player to wager one or more credits up to a maximum number of credits (here five credits per Table I) by pushing a button or via other input means.
- When the player makes his wager, the processor randomly selects ten cards from a single deck (five for the initial hand and five reserved for draw). The specifics of how the processor selects the ten cards are well-known in the gaming industry, and, therefore, are not discussed further.
- After the player makes his wager, the processor deals the initial hand of five cards. The remaining five cards make up the draw.
- Once the player sees his initial hand of five cards, he discards the desired number of cards (zero to five), and the processor replaces the discarded cards with the same number of cards from the draw. If the resulting hand is one of the winning hands from Table I, then the processor increases the displayed available credit count accordingly. For example, referring to Table I, if the resulting hand is two pair and the player wagered two credits, then the processor increases the displayed available credit count by four credits. If, however, the resulting hand is not a winning hand, then the processor decreases the displayed available credit count by two credits. After the game is over, the player may choose to play again by placing another wager (by depositing additional credits or using the available credits) or may choose to have the machine payout his winnings in the amount of the available credits displayed.
- Referring to Table I, this payout schedule is designed to provide a video poker machine with a predetermined hold percentage of approximately 4%. Typically, gaming laws require that a video poker machine payout a predetermined percentage of its take over time. With the payout schedule of Table I, this predetermine payout percentage is approximately 100%−4%=96%. If the machine pays out less than this predetermined percentage, then the gaming commission may require the owner to remove the machine from service. Conversely, if the machine pays out more than this predetermined percentage, then the machine's profit may decline. Consequently, because the pattern of play, which is often unpredictable, affects the payout percentage, the machine's processor is programmed to alter the odds of winning as necessary to maintain the machine's payout at the predetermined percentage. That is, the processor compensates for the pattern of play so as to maintain the payout percentage at a substantially constant level over time.
- As stated above, it is difficult to increase the profit of a video poker machine by increasing the machine's hold percentage. One way to increase the hold percentage is to reduce the payouts for one or more of the winning hands. But because the machine displays the payout schedule—gaming laws typically require such a display—players will tend to play other machines having higher payouts. Therefore, even though this payout reduction increases the hold percentage, it often reduces the machine's take, and thus the machine's profit.
- Also as stated above, it is difficult to increase the profit of a video poker machine by increasing the machine's player appeal as compared to the player appeal of other video poker machines. For example, one can increase the player appeal by adding features that increase the player's chances of winning or that increase the payouts for the respective winning hands. But as stated above, although such features and increased payouts may increase the machine's take, they typically reduce the machine's holding percentage to an extent that reduces the machine's profit as compared to a video poker machine having the payout schedule of Table I. That is, the increase in the take is typically not enough to offset the decrease in the machine's hold percentage.
- One aspect of the invention is a video poker machine that includes a display screen and a processor. The processor deals a winning hand of cards, which the screen displays, and randomly selects a bonus prize if the winning hand is a bonus hand.
- In another aspect of the invention, the processor randomly selects a bonus prize regardless of whether the processor deals a winning hand or whether the winning hand is a bonus hand.
- Such a bonus round can increase the profitability of the poker machine. Specifically, the availability of a bonus increases the appeal, and thus the take of the machine. By selecting an appropriate bonus hand and appropriate odds of winning in the bonus round, this increase in take can increase the machine's profit as compared to the profit of a conventional machine having the same payout schedule but without a bonus round. Moreover, this increase in profit can typically be achieved without a player's knowledge and without violating any gaming laws.
- Because of the number of video poker machines played throughout the world, even a slight increase in a machine's profitability can amount to vast sums of money for the owners of many such machines.
- The foregoing aspects and many of the attendant advantages of this invention will become more readily appreciated as the same become better understood by reference to the following detailed description, when taken in conjunction with the accompanying drawings, wherein:
- FIG. 1 is a front view of a video poker machine according to an embodiment of the invention.
- FIG. 2 is a schematic block diagram of the video poker machine of FIG. 1 according to an embodiment of the invention.
- FIG. 3 is the display screen of FIG. 1 displaying an initial hand of cards according to an embodiment of the invention;
- FIG. 4 is the display screen of FIG. 1 displaying a resulting bonus hand of cards according to an embodiment of the invention; and
- FIG. 5 is the display screen of FIG. 1 displaying a bonus round of play according to an embodiment of the invention.
- The following discussion is presented to enable a person skilled in the art to make and use the invention. The general principles described herein may be applied to embodiments and applications other than those detailed below without departing from the spirit and scope of the present invention. The present invention is not intended to be limited to the embodiments shown, but is to be accorded the widest scope consistent with the principles and features disclosed or suggested herein.
- FIG. 1 is a
video poker machine 10 that implements a bonus round according to an embodiment of the invention. Themachine 10 includes aconventional display screen 12 for displaying cards (not shown in FIG. 1) and other game information. For example, thescreen 12 may be a cathode ray tube (CRT) or a liquid-crystal (LCD) display. Themachine 10 also includes aconventional input device 14—here five buttons 16 a-16 e—for allowing a player (not shown) to enter information such as the amount of his wager and which cards he selects for holding and which for discarding. Alternatively, the buttons 16 a-16 e may be touch-screen buttons that are displayed on thescreen 12, or thedevice 14 may include additional buttons (not shown) or other input components. In addition, themachine 10 includes aconventional credit receptacle 18 for receiving wager credit. For example, thereceptacle 18 may accept coins, tokens, bills, debit cards, or other means of payment. As discussed below in conjunction with FIGS. 3-5, themachine 10 implements a bonus round that can increase the profit of the machine as compared to the profit of a machine implementing the same payout schedule with no bonus round. Specifically, the bonus round can increase the take of themachine 10 by increasing the machine's player appeal without excessively reducing the machine's hold percentage. That is, even if the bonus round decreases the machine's hold percentage, the increase in take is sufficient to increase the machine's profit despite the decrease in hold percentage. - FIG. 2 is a schematic block diagram of the
video poker machine 10 according to an embodiment of the invention. Themachine 10 includes acontrol circuit 20, which communicates with thescreen 12,input device 14, andcredit receptacle 18 and which includes aconventional processor 22 coupled to aconventional memory 24. Theprocessor 22 controls the overall operation of themachine 10. Specifically, theprocessor 22 implements at least one type of video poker game on thescreen 12 by executing at least one program stored in thememory 24. The program dictates the attributes (e.g., the payout schedule, the bonus schedule, and the game rules) of the video poker game. Consequently, one can change the game attributes by changing the program. In one embodiment, theprocessor 22 is programmed to implement five-card-draw poker with the payout schedule of Table I and the bonus schedule discussed below in conjunction with FIG. 5. - Referring to FIGS.3-5, the operation of the
video poker machine 10 of FIGS. 1-2 is discussed according to an embodiment of the invention. Each of FIGS. 3-5 shows thedisplay screen 12 at various stages of a poker game. For purposes of discussion, it is assumed that theprocessor 22 is programmed to implement five-card draw poker, to pay out winnings according to the schedule of Table I, and to enter a bonus round when a player (not shown) achieves four of a kind. - Referring to FIG. 3, the processor22 (FIG. 2) causes the
screen 12 to display the number 30 of available playing credits, and a player (not shown) initiates game play by using the input device 14 (FIG. 1) to wager anumber 32—here five—of the available credits. Each credit typically represents a convenient amount of money such as $0.05 (nickel), $0.10 (dime), or $0.25 (quarter) although it can represent any amount of money. If the player wishes to wager more than the available credits, he can purchase additional credits via the credit receptacle 18 (FIG. 1). In this example, the player has wagered a maximum five credits (Table I) such that he is eligible for the bonus round, which is discussed below. - In response to the player (not shown) wagering a
number 32 of credits, theprocessor 22 “deals” an initial hand 34 of cards in positions 36 a-36 e, and causes thescreen 12 to display the hand, which in this example is the jack of diamonds, four of diamonds, four of hearts, queen of clubs, and four of clubs. More specifically, in response to receiving the wager via theinput device 14, theprocessor 22 randomly selects ten cards from a single deck as discussed above, and generates a random number having a value between 0 and 1 for the bonus round as discussed below in conjunction with FIG. 5. Theprocessor 22 then deals the first five of the ten selected cards to generate the initial hand 34, and maintains the remaining five cards in reserve for the player to draw from. - Referring to FIG. 4, the player (not shown) decides which cards to hold and which to discard, and presumably will attempt a four of a kind so that the
processor 22 will cause the machine 10 (FIG. 1) to enter a bonus round of play. More specifically, because the initial hand 34 (FIG. 3) has three “4's” and the player presumably wants to enter the bonus round, he uses the input device 14 (FIG. 1) to discard the jack and the queen in the respective card positions 36 a and 36 d. Alternatively, the player uses theinput device 14 to hold the “4's” in the positions 36 b, 36 c, and 36 c. Theprocessor 22 may suggest via thescreen 12 which cards the player should hold and which he should discard, although the player is free to hold whichever cards he wishes. - Still referring to FIG. 4, once the player (not shown) selects which cards to hold and which to discard, the
processor 22 causes thescreen 12 to display “held” atop the held cards, and generates a resulting hand 38 by drawing replacements for the discarded cards, in order, from the five-card reserve. - Because in this example one of the drawn cards (position36 d) is the four of spades, the resulting hand 38 is four of a kind (here four “4's”), which is both a winning hand and the bonus hand. Consequently, the
processor 22 may cause thescreen 12 to display a winning-hand banner 40 and an entering-bonus-screen banner 42 or a similar display to indicate entry into the bonus round. - Referring to FIG. 5, because the resulting hand38 (FIG. 4) is the bonus hand, the processor 22 (FIG. 1) enters the bonus round and causes the
screen 12 to display abonus wheel 50 andoptional banners wheel 50 includes wedge-shaped segments 56 that each have a bonus prize written therein. In one embodiment, thewheel 50 has eight segments 56 a-56 h, which respectively indicate the following bonus prizes: “125”, “250”, “400”, “800”, “1600”, “3200”, “6400” (the numbers indicate respective numbers of bonus credits), and “Jackpot”. Because the lowest bonus prize is 125 credits, the player will win at least the same amount he would have won under the payout schedule of Table I. Alternatively, thewheel 50 may have more or fewer than eight segments that indicate different bonus prizes. Also, multiple segments 56 may indicate the same bonus prize, and some segments may indicate no bonus prize at all. - After the processor22 (FIG. 1) enters the bonus round, it “spins” the
wheel 50, and the player (not shown) wins the bonus prize identified by the segment 56 pointed to by apointer 58 when the wheel stops. The processor 22 (FIG. 1) may spin thewheel 50 spontaneously or in response to player input via theinput device 14, and in either case may cause thescreen 12 to display a human or other character (not shown) who spins the wheel. Theprocessor 22 stops thewheel 50 in a position that is predetermined by the random number generated as discussed above in conjunction with FIG. 3, and is programmed such that the bonus prizes on thewheel 50 respective have desired winning odds. - Still referring to FIG. 5, the
processor 22 causes the machine 10 (FIG. 1) to credit the won bonus prize to the player (not shown) by increasing the number 30 (FIG. 4) of available credits, expelling coins/tokens, by signaling an attendant, or in any other manner. Although the bonus prize is discussed as being in lieu of the standard (i.e., non-bonus) payout for four of a kind, the bonus prize may be in addition to the standard payout. For example, themachine 10may payout 125 credits for four of a kind, and thebonus wheel 50 may have 0 credits as its lowest prize. Furthermore, the jackpot may be a stand-alone progressive jackpot or a linked progressive jackpot. The amount of a stand-alone progressive jackpot is typically related to the funds collected by the machine 10 (FIG. 1), whereas the amount of a linked progressive jackpot is typically related to the funds collected by a number of linked machines. Because machines in different locations can be linked electronically, a linked progressive jackpot is typically much larger than a stand-alone progressive jackpot. For example, the former may grow to be in the millions of dollars, whereas the latter may grow to be in the hundreds of dollars. Consequently, although it typically has much lower odds, a linked progressive jackpot is typically more appealing to a player than a stand-alone progressive jackpot, and, therefore, may increase the take and profit of the machine more than a stand-alone jackpot. - Still referring to FIG. 5, the bonus round often increases the profit of the
machine 10 by increasing the take of the machine. As discussed above, the hold percentage of a poker machine is predetermined, and, for the payout schedule of Table I, is approximately 4%. With the addition of the bonus round, however, the hold percentage will be lower; how much lower depends on the odds of winning the bonus prizes greater than 125 credits (the conventional payout for four of a kind). However, the increase in player appeal due to the bonus round increases the take such that the machine's profit is increased despite this decrease in the hold percentage. And because the payout schedule need not be altered, this increase in profit is transparent to the player (not shown). Furthermore, selecting four of a kind as the bonus hand helps maximize the player appeal. Specifically, the odds for a four-of a-kind hand are one for approximately every 423 hands. These odds are high enough so that the lure of a bonus prize, and possibly a jackpot, will entice players to attempt four of a kind, but are not so high that the game becomes boring by entering the bonus round too frequently. - Referring to FIGS.1-5, alternative embodiments of the
video poker machine 10 are contemplated. For example, themachine 10 may enter the bonus round in response to a winning hand other than four of a kind, or may enter the bonus round in response to more than one winning hand. Furthermore, themachine 10 may enter the bonus round randomly regardless of whether a player achieves a winning or bonus hand, and this random entry may be in addition to entry for a bonus hand. For example, themachine 10 may enter the bonus round once every 10,000 hands (all hands or only hands where the maximum number of credits are wagered) on average in addition to entering the bonus round for a bonus hand. Themachine 10 may implement such a random bonus round by generating two random numbers, one for entry in to the random bonus round and the other for random selection of the bonus prize. Moreover, the bonus round may include a bonus indicator other than thebonus wheel 50. In addition, the bonus round may be included on video poker machines that deal more or fewer than five cards or with other poker games such as table (non-machine) poker. In addition, themachine 10 may enter the bonus round when fewer than the maximum number of credits are wagered, and the bonus prizes may vary depending on the number of credits wagered.
Claims (41)
1. A video poker machine, comprising:
a display screen; and
a processor coupled to the display and operable to,
deal a winning hand of cards,
cause the screen to display the dealing of the winning hand,
randomly select a bonus prize if the winning hand is a bonus hand,
cause the screen to display the random selection of the bonus prize, and
pay the bonus prize.
2. The video poker machine of claim 1 , further comprising:
an input device coupled to the processor; and
wherein the processor is operable to deal the winning hand by:
dealing a predetermined number of cards,
causing the screen to display the dealt cards,
allowing a player to discard at least one of the dealt cards and to draw at least one additional card to replace the at least one discarded card via the input device, and
causing the screen to display the drawn cards.
3. The video poker machine of claim 1 , further comprising:
an input device coupled to the processor; and
wherein the processor is operable to deal the winning hand by,
dealing five cards,
causing the screen to display the dealt cards,
allowing a player to discard at least one of the dealt cards and to draw at least one additional card to replace the discarded cards via the selection device, and
causing the screen to display the drawn cards.
4. The video poker machine of claim 1 wherein the processor is operable to randomly select the bonus prize by:
generating a random number; and
selecting the bonus prize from a plurality of predetermined bonus prizes based on the random number.
5. The video poker machine of claim 1 wherein the processor is operable to randomly select the bonus prize if the winning hand is four of a kind.
6. The video poker machine of claim 1 , further comprising:
an input device coupled to the processor; and
wherein the processor is operable to randomly select the bonus prize only if a player indicates a maximum allowed wager via the input device before the processor deals the winning hand.
7. The video poker machine of claim 1 wherein the processor is operable to:
randomly select the bonus by,
spinning a bonus wheel marked with a plurality of bonus prizes, and
selecting the bonus prize based on the orientation of the bonus wheel when it stops spinning, and
causing the screen to display the random selection of the bonus prize by causing the screen to display the spinning and stopping of the bonus wheel.
8. The video poker machine of claim 1 wherein the processor is further operable to:
randomly select a number of cards from a single deck of cards; and
deal the winning hand from the randomly selected cards.
9. The video poker machine of claim 1 wherein the winning hand of cards comprises one of the following hands:
a pair of jacks or better;
two pair;
three of a kind;
a straight;
a flush;
a full house;
four of a kind;
a straight flush; and
a royal flush.
10. A video poker machine, comprising:
an input device;
a display screen; and
a processor coupled to the input device and to the display screen and operable to,
receive a wager via the input device,
generate a random number in response to receiving the wager,
randomly select a number of cards from a single deck of cards,
deal a hand of cards from the randomly selected cards,
cause the screen to display the dealt hand,
allow a player to alter the dealt hand by using the input device to discard at least one of the dealt cards and to draw at least one additional card to replace the at least one discarded card;
cause the screen to display the altering of the dealt hand,
cause the screen to display a spinning bonus wheel if the altered hand is a bonus hand and if the processor received a maximum wager,
stop the bonus wheel to indicate a bonus prize based on the random number,
cause the screen to display the stopped bonus wheel and the selected bonus prize, and
pay the bonus prize.
11. The video poker machine of claim 10 wherein the bonus hand comprises a predetermined winning poker hand.
12. The video poker machine of claim 10 wherein the bonus hand comprises a four-of a-kind poker hand.
13. The video poker machine of claim 10 wherein the processor is operable to pay the bonus prize by crediting the bonus prize to an amount available for a subsequent wager.
14. A video poker machine, comprising:
a payout schedule for all possible winning hands of a poker game, the payout schedule yielding a potential hold percentage and a potential profit; and
a bonus feature that, in combination with the payout schedule, yields an actual hold percentage that is less than the potential hold percentage and an actual profit that is greater than the potential profit.
15. The video poker machine of claim 14 wherein the poker game comprises a five-card-draw poker game.
16. The video poker game of claim 14 wherein the payout schedule comprises multiple payouts for each winning hand based on an amount wagered.
17. A video poker machine, comprising:
a display screen; and
a processor coupled to the display and operable to,
randomly enter a bonus round and select a bonus prize,
cause the screen to display the random selection of the bonus prize, and pay the bonus prize.
18. The video poker machine of claim 17 wherein the processor is further operable to:
deal a winning hand of cards; and
randomly enter the bonus round and select a bonus prize regardless of whether the winning hand is a bonus hand.
19. The video poker machine of claim 17 wherein the processor is further operable to:
deal a winning hand of cards; and
enter the bonus round and select a bonus prize if the winning hand is a bonus hand.
20. The video poker machine of claim 17 wherein the processor is operable to randomly enter the bonus round and select the bonus prize by:
generating first and second random numbers;
entering the bonus round based on the first random number; and
selecting the bonus prize from a plurality of predetermined bonus prizes based on the second random number.
21. The video poker machine of claim 17 wherein the processor is operable to randomly enter the bonus round and select a bonus prize only if a player wagers a maximum number of credits.
22. A method for playing a card game, the method comprising:
dealing a winning hand of cards; and
paying a randomly selected bonus if the winning hand is also a bonus hand.
23. The method of claim 22 wherein dealing a winning hand comprises:
dealing a predetermined number of cards; and
allowing a player to discard at least one of the dealt cards and to draw at least one additional card to replace the at least one discarded card.
24. The method of claim 22 wherein dealing a winning hand comprises:
dealing five cards; and
allowing a player to discard at least one of the dealt cards and to draw at least one additional card to replace the at least one discarded card.
25. The method of claim 22 wherein paying a randomly selected bonus prizes comprises:
generating a random number; and
paying one of a plurality of predetermined bonus prizes based on the random number.
26. The method of claim 22 wherein paying a bonus prize comprises paying a bonus prize if the winning hand is four of a kind.
27. The method of claim 22 wherein paying a bonus prize comprises paying a bonus prize only if a player wagered a maximum allowable amount before the dealing of the winning hand.
28. The method of claim 22 wherein paying a randomly selected bonus prize comprises:
spinning a wheel marked with different bonus prize; and
paying the bonus prize based on the position in which the wheel stops.
29. The method of claim 22 wherein the bonus prize comprises money.
30. The method of claim 22 wherein the bonus prize comprises a non-monetary award.
31. The method of claim 22 , further comprising:
randomly selecting cards from a single deck of cards; and
wherein dealing the winning hand comprises dealing the winning hand from the randomly selected cards.
32. A method, comprising:
receiving a number of wager credits;
generating a random number in response to receiving the wager credits;
randomly selecting cards from a single deck of cards;
dealing a hand of cards from the randomly selected cards;
allowing a player to discard at least one of the dealt cards and to draw at least one additional card to replace the at least one discarded card;
spinning a bonus wheel if the resulting hand is a bonus hand and the maximum number of wager credits was received;
stopping the bonus wheel to indicate a bonus prize based on the second random number; and
paying the indicated bonus prize.
33. A method, comprising:
setting a payout schedule for all possible winning hands of a card game, the payout schedule resulting in a hold percentage and a-profit; and
reducing the hold percentage and increasing the profit without altering the payout schedule.
34. The method of claim 33 wherein setting a payout schedule comprises setting the payout schedule for all possible winning hands of a five-card-draw poker game.
35. The method of claim 33 wherein setting a payout schedule comprises setting multiple payouts for each winning hand based on the amount wagered.
36. The method of claim 33 wherein reducing the hold percentage comprises setting a schedule of bonus prizes for one of the possible winning hands.
37. A method for playing a card game, the method comprising:
randomly entering a bonus round and selecting a bonus prize; and
paying the randomly selected bonus prize.
38. The method of claim 37 , further comprising:
dealing a winning hand of cards; and
wherein randomly entering the bonus round comprises randomly entering the bonus round and selecting a bonus prize regardless of whether the winning hand is a bonus hand.
39. The method of claim 37 , further comprising:
dealing a winning hand of cards; and
entering the bonus round and selecting a bonus prize if the winning hand is a bonus hand.
40. The method of claim 37 , further comprising:
generating first and second random numbers;
entering the bonus round based on the first random number; and
selecting the bonus prize from a plurality of predetermined bonus prizes based on the second random number.
41. The method of claim 37 wherein randomly entering the bonus round comprises randomly entering the bonus round and selecting the bonus prize only if a player wagers a maximum number of credits.
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Also Published As
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WO2003060844A2 (en) | 2003-07-24 |
AU2002351410A1 (en) | 2003-07-30 |
TW200301148A (en) | 2003-07-01 |
WO2003060844A3 (en) | 2004-09-23 |
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