gam·i·fi·ca·tion
/ˌɡāməfəˈkāSH(ə)n/
noun
the application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.
"gamification is exciting because it promises to make the hard stuff in life fun"
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Gamification is the strategic attempt to enhance systems, services, organizations, and activities by creating similar experiences to those experienced when ...
Gamification is adding game mechanics into nongame environments to increase participation. The goal of gamifying a system is to engage with consumers, ...
Gamification is the addition of game elements to non-game activities · How Does Gamification Work? · Gamification Examples · Gamification in Health.
Gamification is the use of video game elements in other contexts to increase engagement. Learn how gamification works and how it influences behavior.
Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges.
3 days ago · : the process of adding games or gamelike elements to something (such as a task) so as to encourage participation
Gamification refers to the application of game elements, such as challenges and rewards, outside the context of games. It involves using game mechanics, ...
Gamification is the integration of game elements like point systems, leaderboards, badges, or other elements related to games into “conventional” learning ...
Gamification is the application of game mechanics to non-game scenarios in order to encourage user engagement, usually with a product or service.
Gamification refers to the application of game-design elements and game principles in non-game contexts. This technique enhances user engagement.