gam·i·fi·ca·tion
/ˌɡāməfəˈkāSH(ə)n/
noun
the application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.
"gamification is exciting because it promises to make the hard stuff in life fun"
People also ask
What is an example of gamification?
One of the best and most popular gamification app examples is Duolingo — a language eLearning tool that uses gamification to increase user engagement. Users build a streak and earn achievement badges and crowns as they progress through levels and reach higher leagues on the scoreboard.
What is gamification in simple words?
: the process of adding games or gamelike elements to something (such as a task) so as to encourage participation. gamify. ˈgā-mə-ˌfī transitive verb. gamified; gamifying; gamifies.
2 days ago
What is the main purpose of gamification?
Gamification is adding game mechanics into nongame environments, like a website, online community, learning management system or business' intranet to increase participation. The goal of gamification is to engage with consumers, employees and partners to inspire collaborate, share and interact.
What are the three types of gamification?
Three different types of Gamification in Learning: Peripheral, Intermediate or Core.
Gamification is the strategic attempt to enhance systems, services, organizations, and activities by creating similar experiences to those experienced when ...
Gamification is the addition of game elements to non-game activities · How Does Gamification Work? · Gamification Examples · Gamification in Health.
Gamification is adding game mechanics into nongame environments to increase participation. The goal of gamifying a system is to engage with consumers, ...
Gamification is the use of video game elements in other contexts to increase engagement. Learn how gamification works and how it influences behavior.
Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges.
2 days ago · : the process of adding games or gamelike elements to something (such as a task) so as to encourage participation
Gamification is the application of game mechanics to non-game scenarios in order to encourage user engagement, usually with a product or service.
Gamification refers to the application of game elements, such as challenges and rewards, outside the context of games. It involves using game mechanics, ...
Gamification is the integration of game elements like point systems, leaderboards, badges, or other elements related to games into “conventional” learning ...
Gamification refers to the application of game-design elements and game principles in non-game contexts. This technique enhances user engagement.