top of page

STEVE BISSETTE: TO "1963" AND BEYOND


STEVE BISSETTE, PART 1: TO "1963" AND BEYOND

by Alex Dueben, Staff Writer | More from this Author |

CBR HOMEPAGE

CBR NEWS

Category: Comic Books | 13 Comments | Print Article

Fri, July 2nd, 2010 at 10:58AM (PDT) | Updated: July 2nd, 2010 at 11:06AM

Though his name is unlikely to appear on any Top Ten Hottest lists, Steve Bissette is arguably one of the most important figures in comics from the past thirty years. As an artist, Bissette remains perhaps best known for penciling the Alan Moore written "Swamp Thing" in the 1980s. He also wrote, illustrated and self-published dinosaur epic "Tyrant," and as a publisher, Bissette oversaw the horror-themed anthology "Taboo" which featured work by Moore, Eddie Campbell, Charles Burns and numerous other comic book luminaries. A tireless advocate for creators' rights over the years, Bissette also educating the next generation of creators as an instructor at The Center for Cartoon Studies in White River Junction, Vermont. Creatively speaking, Bissette currently has his webcomic "King of Monster Isle" and is the author of a great blog at srbissette.com.

In 1992, during the early days of Image Comics, Alan Moore, Rick Veitch and Bissette, along with a number of other creators, teamed up to create "1963." Six issues of the series were published, and an Annual which would conclude the series was scheduled but never finished. To this day, the book has never been completed, collected or reprinted.

Earlier this year, Bissette announced that this fall will see the release of "Tales of the Uncanny - N-Man & Friends: A Naut Comics History Vol. 1" from About Comics featuring characters from "1963," which he owns. In this first of a two part interview with CBR News, the creator discussed the history of "1963," his relationship with Alan Moore and the Image founders, superheroes, the events that led to his retirement in the late nineteen-nineties and what drew him back into the comic book world.

Story continues below

CBR News: So, Mr. Bissette, back in the early 90s, there was a miniseries published by Image titled "1963" by you, Alan Moore, Rick Veitch and others. Now, my memory of this is very rusty and likely very incomplete, but the miniseries was published and the idea was to then have an Annual, illustrated by Jim Lee, which would conclude the series, but that never happened. Is that pretty much correct?

Stephen R. Bissette: Oh, man, this is so much water under the bridge - if I answer this fully for you, though, I can quit answering this question and just steer people to this interview, so - here goes.

One of the Image Comics 1963 crossovers: Jim Valentino's SHADOWHAWK, circa 1994

Depending on which one of us you talk to, you'll get a different take on what "really" happened, Rashomon-style. All I can give you is my take on what happened.

My perception of events, then and now, is that we did the "1963" series under the invite and umbrella of Image founding co-partner Jim Valentino, who honored his agreement to the letter and co-created and worked with Alan and I on one character, "Johnny Beyond."

Then Rick Veitch and I found ourselves caught in the crossfire between the Image partners' pissing contests. We didn't grasp what was going on at the time - we thought everyone was eager to work together, we didn't realize the Image partners were in competition with one another, and we unfortunately allowed our confusion to undercut Jim Valentino. At the 1992 San Diego Comic-Con, where the Image partners were eager to announce the project - at that point, the "1963" project was Alan Moore's first-ever work with Image - Jim Lee sent an emissary to intercept Rick Veitch and I and ask if he could "do" the Annual. We - Rick, me and Alan, as we somehow contacted Alan by phone, I think - stupidly said "Yes." We shouldn't have.

To make a very long story short, I believed then and I believe now had we stuck with Jim Valentino, the Annual would have been completed and seen print. Jim Lee simply never did anything - we saw one fax from Jim Lee, and as far as I know there was no other contact, nothing else, ever. That fax had a very cool Jim Lee sketch of the Planet (from "Mystery Inc") on it, but that was all we ever heard or received. Shortly afterwards, Jim Lee announced he was taking a sabbatical, and that was that.

By the time it became impossible to even get a return phone call from Jim Lee or Alan, I served notice to Alan and Rick that, while I would pencil my part of the Annual, I could no longer take any responsibility for co-editing the project - Rick Veitch and I had co-edited the entire series - and that was misinterpreted to mean I was walking.

I wasn't, but when you can't get either your key Image partner or your writer to communicate, I couldn't see how we'd possibly be able to coordinate Alan's plans and initial script pages, which involved many Image characters and creators interacting with our respective "1963" cast of characters. Jim Lee wasn't supposed to draw the Annual - my understanding was we would be drawing our respective characters, with Dave Gibbons inking our pencils, and the respective Image partners would be penciling their characters, all according to Alan's ambitious script pitting the "1963" universe against the 1993 Image universe - but he was in charge, our Image coordinator and liaison. Jim Lee did nothing, he simply vanished. At the time, I'd hoped my alert to my partners would prompt action, and we could rally, but instead it only furthered the erosion process. By then, I was going through a separation from my first wife and struggling to keep my family together and workably intact, and Rick was left to shoulder the burden essentially alone.

Finally, understand that while Rick and I were 100% into the "1963" project, as was Jim Valentino, the Image partners weren't. Some quickly took the initiation of the "1963" project as an open door to working with Alan on their respective projects. Again, we didn't realize at the time this also was tied up with their competitive natures: that is, it was Jim Valentino's coup that he got Alan on board via "1963," and the other Image partners wanted a piece of that action, which would also trump Jim Valentino's initial coup. There was apparently more than just a healthy collegiate rivalry involved. Some of it seemed pretty cutthroat from where we sat.

Todd McFarlane trumped everyone by inviting Alan to write for "Spawn," which led to the whole four-issue Moore/Gaiman/Sim/Miller arc on "Spawn." His first issue and miniseries with Alan was already coming out before "1963" #1 hit the stands in April 1993, making it appear [as though] Todd had landed Alan. Then others invited Alan to write their books or characters - you know which ones, or could quickly ascertain which ones those were - all of which distracted from Alan's initial primary focus on "1963." Once the royalty money began to flow from those ventures, it became harder and harder to engage anyone who wasn't intent or dependent on "1963's" completion.

So, there you go. From my point of view, the plans of 1992 that initiated "1963," the series, also led to Alan writing so many titles for Image that "1963" was no longer the focus of his energies. We lost Jim Lee's involvement due to...what, I don't know. We may have never had Jim Lee's involvement: that may all have been about one-upping Jim Valentino, robbing his thunder, for that one San Diego Comic-Con event. I hate to sound cynical, but that's how it seemed. We lost Alan's involvement to Image and whatever else was going on in his life, which I was told less and less about (I only found out ten years later about one key element in all this, which I won't get into here). It was a process: Alan wrote the editorial pages, the ads and the letters pages to the first two 1963 books, and gradually he had less and less time to do that. As of issue #3, Rick and I ended up doing more and more of all that additional material as part of our editorial duties, and Alan only scripted the stories, working Marvel style (he dictated story outlines to us, detailed action page-by-page, we penciled, faxed the pages to Alan, and he did the dialogue). By the time we got to the sixth issue, and the initial pages of the "1963 Annual" script were received, it seemed impossible to engage Alan on the necessary nuts and bolts of making it all come together. Nobody at Image cared to talk to us - to Rick or I - they all wanted to work with Alan and they no longer needed the "1963 Annual" to accomplish that. It all unraveled, and in hindsight, why not?

A page from the original 1963 HYPERNAUT story, script by Alan Moore, art by Bissette and Chester Brown. Story by Alan Moore, art by Stephen R. Bissette and Chester Brown.

In essence, "1963" initiated Alan working with other Image partners; once he was working with other Image partners, he had less time and passion for "1963," as did the Image partners. Add to that Jim Lee's usurping Jim Valentino so he could announce at 1992 San Diego Comic-Con that he had the Annual, followed by complete lack of interest/contact from Jim Lee, and you've got the recipe for inertia and disaster in the end stretch. Image wanted Alan Moore. Rick Veitch, myself (the initial phone call had been made to me by Jim Valentino, in hopes of reaching Alan) and "1963" weren't important to the Image collective. End of story.

That said, some of the Image partners were terrific to Rick and I and [were] initially very excited to be part of the project. I stress again that Jim Valentino was tremendous to work with and honored his every commitment. It's really too bad it didn't all work out to the end, and this has been a major albatross for Rick and I over the years.

So the Annual keeps not happening, and eventually it's clear it's never going to happen. In 1998, the three of you sat down to deal with the legal rights. How did you guys decide on splitting up the rights and how was it broken down?

In 1996, I said something - I don't know what - in the original manuscript for my interview with "The Comics Journal" (#185, March 1996) that so upset Alan that he cut off all contact with me. We had one final, brief phone non-conversation...and that was it. I'd seen Alan do this with others - "exile" former friends and partners - and I knew it was final. No further contact was permitted.

As a result, by 1998 I urged Rick and Alan to consider our legally dividing up the "1963" property. You can't have a functional three-way partnership, much less a creative partnership, when one party refuses absolutely to speak to another. We worked out a means to negotiate the settlement using a legal representative to handle my part of this division of the property, so Alan wouldn't have to deal with me directly, and settled everything before the end of that year.

At Alan's insistence, I ended up with the characters I'd worked on as co-creator - The Fury, N-Man, the Hypernaut - and all their supporting casts of characters and concepts, including Sky Solo. I ended up with two titles, "No One Escapes...The Fury" and "Tales of the Uncanny." All the rest, including Johnny Beyond (which Alan co-owns with Jim Valentino) and the "1963" title itself, are legally co-owned by Alan Moore and Rick Veitch. Alan also specified I do not have the right to reprint the original "1963" stories we collaborated on together, though I now own the relevant copyrights and trademarks to the names, characters and concepts.

That was 1998. Though I wanted to do something with my characters after that, in the spirit of our original friendship, our collaboration and the hope for an eventual resolution that might allow a "1963" collected edition - including, in the best of all worlds, an actual ending, something to supplant the crossover Annual that could now never exist (as a couple of the Image partners had since gone their separate ways) - I sat tight for 12 full years.

I've been patient and cooperative and bided my time in hopes we'd work out something, to the benefit of everyone, including all our partners in the original venture, like Dave Gibbons, John Totleben, Chester Brown, Jim Valentino, Don Simpson, Anthony Tollin, John Workman and so on. Sadly, that didn't pan out, despite Rick's and my best efforts.

Now, I'm going to work with my creative properties, and have some fun.

So, is it mainly due to legal issues that there's never been a collection of the original "1963" miniseries, or are there other factors involved?

Originally, when it might have been possible, there was never an interested publisher willing to bankroll such a collection properly. Mind you, numerous publishers approached us over the years, including Image, and we always responded.

It's a curious history, really. While Rick, Alan and I found a few ways some years ago that we could have worked to that end - even given Alan's conditions, that he not have to talk to me - nothing ultimately panned out. I have files filled with email correspondence printouts, dating from 1999 to this year, in which we worked out different scenarios to respond to various publishing possibilities. We've come up with at least four solid, possible finales for the series over the past decade-and-a-half. In every case, though, we never had a publisher willing to pony up anything that made the completion of the project remotely viable. We weren't holding out for anything major - we just needed something, anything to make it possible to finance our doing the work. We had done the original series with a minimal page rate - I mean, very minimal, far less than we were paid in the "Swamp Thing" days, when I was earning $63 per page for pencils - and were willing to do that again if it meant we could wrap up the series.

A page from the original 1963 HYPERNAUT story, script by Alan Moore, art by Bissette and Chester Brown. Story by Alan Moore, art by Stephen R. Bissette and Chester Brown.

At one point, we even had solved that dilemma and required an open enough schedule to allow Alan the time to script the finale he and Rick were going to collaborate on, sans my direct involvement. In every case, it was up to us to make it happen sans any real commitment or support from said interested publishers - and those are "deals" easy to ultimately walk away from. As I put it once, there was publisher interest, but no publisher will - they wanted it, but they didn't want to facilitate its existence.

At one point, we even had a flat buyout offer from DC Comics - it was a risibly small amount of money, and easy to simply laugh off (the last laugh Alan and I ever shared, come to think of it, though not on the same phone line, of course).

Rick and I diligently tried over the years to make it happen. We also had the enormous obligations to all of all our creative partners in the venture - the inkers, colorists, letterers - whom we would occasionally track down and check in with. But since there was never a concrete interest or commitment to discuss, that was rare. Again, while fans of the series - which, remember, in 1993 had sold between 500,000-300,000 copies per issue, so that's a sizeable fan base - were hungry for it, publishers seemed to expect Alan, Rick and I to simply hand it to them, fait accompli and sans any commitment from said publishers.

In 2009, it looked like we'd finally found a solution - but alas, that didn't pan out, either. In the end, the plug was pulled on the venture as we were ready to sign contracts, and Rick and I welcomed its finality. If you want to know more, see my April 2010 blog announcement - it's all behind us now, once and for all time. Maybe after we're all dead and gone, our respective adult offspring will have the maturity and wherewithal to work it out, if anyone still cares a whit about it.

Rick and I gave it our best and nursed it for 17 years. In the end, we just couldn't make it happen. We're well and truly done trying.

At the time, did you know you wanted to do something further with the characters and what you would do?

No, at the time - I assume you mean 1992-93, when I first worked with my creative partners on the original Image series - I didn't have any concrete ideas about where we might go. At that time, we were all so sure we were going to go there - wherever there was - together. That wasn't and hasn't been the case, sadly. Since 1998, when this quartet of characters became legally mine, it's taken me some time to acclimate - to the fact they are mine to play and work with; to the loss of the original creative chemistries and partnership; to the resolution that if I don't do something with them, nobody can or will. They've been virtual orphans for so long, it's high time they get to live their lives, such as they are. If nothing else, I owe it to my own now-adult offspring to do something with these characters, if only to revive the properties and make them worth something.

That said, we did talk back in the day about the possibilities. It's been part of the process since 1998 that I had to shuck and abandon any plans I'd once entertained with the original co-creator and find my own path for these characters. That's taken some time to work out, and for me to feel some real sense of ownership - enough to really engage with playing and working with them as my own. Legally, they're mine, but in reality and emotionally, that's a tough pill to swallow and move on from.

Of all the original characters, N-Man was the one I originally cottoned to. My creative partner didn't have any clear idea of what he should look like - "He should look good coming through a wall," is all I was told, quite literally, and that's a quote. Both the Fury and N-Man were, visually, my own conceptions in their final form; originally, the Fury was described as something quite different from what I came up with. So those two characters I've always felt some genuine emotional ties and ownership with/of; the rest has taken some time to nurture and embrace.

But N-Man always rang a bell for me. By 1998, I'd begun concocting stories I've only developed further in the interim, and those are the most expansive in scope, really, because of that. I've already said too much; if time and venue permit, those will see light of day as comics stories.

Really, Rick and I hoped we would find a way to shepherd a complete reprint volume collecting the original series. I didn't want to in any way compromise that. Though I legally owned my part of the original series, the clear antipathy of my original co-creator was quite self-evident, and I thought my doing anything with these characters would render a reprint volume completely impossible. In the end, he played a card that rendered his wishes, beyond the legal parameters that have existed since 1998, completely moot. I no longer care; there's no reason to hold out or hold off any longer. It's time to do something with N-Man, the Fury, the Hypernaut and Sky Solo, and no reason on Earth to not let them out of the limbo orphanage they've been condemned to for so many years.

A page from the original 1963 HYPERNAUT story, script by Alan Moore, art by Bissette and Chester Brown. Story by Alan Moore, art by Stephen R. Bissette and Chester Brown.

Furthermore, let's face it; the Direct Sale comic book marketplace hasn't been too healthy since 1996. As I've already related, it was almost impossible to propel any expressed interest from various publishers in the original series being collected into funding, in even a meager way, a reprint volume; there's been even less interest in new material, sans a reprint volume existing.

If self-publishing were still viable, I'd be doing "Tyrant," not these projects - that's where my heart remains, as a solo creator. That said, I've always loved these characters, I did co-create them, they earned me the income in 1993 that made "Tyrant" possible, and I'm now in a position to work with a variety of creators collaboratively. That's invigorating to me, and the timing is right.

"1963" was a departure for you, having been known up to that point for your time on "Swamp Thing" and as the publisher of "Taboo." You were a horror artist or a monster artist or dinosaur artist, and superheroes don't seem to have been something that otherwise interested you. What was it that made you say yes to the project way back when, and what is it that's made you continue with this project and these characters now?

I've never been into superheroes. From the time I was three and four years old, I could never invest in that particular fantasy: I loved mythology and heroic fantasy, especially the Greek myths and Arabian Nights and that realm, thanks to the Ray Harryhausen movies ("The 7th Voyage of Sinbad," "Jason and the Argonauts," etc.) and the marvelous mythology texts in my local library, with illustrations by Willy Pogany. For the most part, though, it was always more attractive to me to engage with horror stories and monsters than superheroes. I could believe in a 50-foot gorilla loose in New York City far more than I could a grown man donning colorful tights to fight crime - the very premise of superheroes, particularly urban vigilante superheroes, wasn't too credible or attractive to me. I tolerated superheroes, at best. By the time I was working professionally in the field, I avoided the genre. I didn't feel I had anything to contribute, really, and didn't find drawing superheroes in any way rewarding. I hated it when they were introduced into the "Saga of the Swamp Thing" narratives, but I worked with it and dug it. John Totleben and I took the approach of, "if you were in the same room with Superman or Hawkman, you'd be terrified." That was the hook for me, though I must add I often called Rick Veitch in to work with me on any superhero sequences in "Swamp Thing," as Rick loves superheroes.

Honestly, the original "1963" series was something I initially took on because Alan, Rick and I needed a way out of the Tundra Publishing morass, which I won't even get into here. I also felt a personal obligation to Alan, as he had committed himself to the serialization of both "From Hell" and "Lost Girls" in "Taboo," and that paid so poorly (he and Eddie Campbell, then he and Melinda Gebbie, were splitting the $100 per page "Taboo" paid) that I felt a need to address, and hopefully offset that. When Jim Valentino first called me in the spring of 1992 asking if maybe I'd be willing to approach Alan about collaborating - me and Alan - on a "Shadowhawk" issue, which was Jim's original overture, I thought given the Image sales in 1992 it might help us all financially. I also immediately called Rick, to see if he were up for working on something for Image. Now, we knew they didn't want us - Rick and I - Jim Valentino wanted Alan Moore. I was one of the few people Alan was still working with by 1992 - he'd left DC, Eclipse and so on. So I was just a go-between, and to be polite, I was asked to contribute, too. Rick and I knew that, we had no pretensions about it. But if we'd do it, too, Alan thought, what the hell - we pitched doing it Marvel style, working from plots only, so it wouldn't add a major writing burden to Alan's already unmanageable commitments to vast, sprawling projects that simply weren't earning him much at the time, including "From Hell" and "Lost Girls." We talked; we didn't want to do "Shadowhawk," but we did respond to Jim's overture - which led in short order, in just a few days, to the counterproposal from Alan that the three of us collaborate on an original series that would also sort of correct the negative impact Alan felt "Watchmen" had inadvertently had on the medium and industry. That was "1963," and being eager to work with Alan and Rick on anything - we really enjoyed each others friendship and creative collaboration at that time - I said, "Ah, what the hell." We didn't do it for the money, per se, as the meager advance we worked for meant I was also working a part-time job at the same time to make ends meet - it was a risk, financially, though obviously we all hoped it might pay off.

Once we got into it, I did fall in love with the elements of the superhero genre that has always attracted cartoonists. With the Fury, for instance, it was a hoot working out the logistics and grace of simply moving the male physique through space. I studied acrobats and gymnasts, and that become quite pleasurable in short order. With N-Man, and especially Comrade Cockroach, it was a blast to work out how a "lobster man" would move, particularly when he was in "the Shimmering Zone," walking against a disorienting gravitational pull that meant drawing N-Man as if he were walking against a river current. It was even more fun to think through and execute how a lanky four-armed character would move, the new leverage two additional limbs provided - that made Comrade Cockroach a delight to draw.

That brought me back to my lifelong love of stop-motion animation creators, like Willis O'Brien ("King Kong") and Ray Harryhausen ("The Beast From 20,000 Fathoms," "20 Million Miles to Earth," "One Million Years B.C.," etc.). "1963" led to my connecting with superheroes as a correlation of animation - projecting myself imaginatively into moving these fantastic beings through space, animating them panel to panel - and that became quite intoxicating for time. It helped, too, that Rick and I co-rented a studio between our two homes, where we would pencil in the same room at least two days a week. All this made doing "1963" an unexpected pleasure, and for the first time I enjoyed, really enjoyed, working in the superhero genre.

To your knowledge, do you know if Moore or Veitch have any plans to do anything with their characters?

No, I'm sorry, I don't know. I believe it's a dead issue for them, but you'd have to ask them, if they even want to talk about it. Given how things have gone, I don't think anyone should hold their breath. I'm the only one able to do anything with anything from the series right now with autonomy, and only within the strict parameters I've detailed for you here.

From "Tales of the Uncanny Vol. 1" - An N-Man cover (pencils by Jason Week), featuring the monstrous Vyrmix.

It's too bad. Again, I hope things change, but I've frankly given up waiting. It's been 17 years since the original series, and 12 years since the legal division of the shared properties. I'm the only one with a sole proprietorship of anything, legally unencumbered and free to move as I now am.

Of course, my doing what I'm doing may set other events in motion that could change things. That would be fine; as long as it's creative sparks that are lit, I'd be all for it.

You declared yourself retired from comics a while back - well, a number of years back, really, though thankfully you've abandoned that and have been working at CCS and posting comics online and working on other projects. What was behind the decision to retire and what dragged you back in?

Actually, I declared my retirement from the American comic book industry at the end of 1999, though nobody cared or noticed at the time. I'm a footnote, at best, honestly, though I'm proud of what I did accomplish and what I had a role in, some of which yielded work that seems to be of some lasting value. By 1998-99, though, it had become a completely toxic environment for me, personally and professionally. So I left the industry, but I never gave up on the medium of comics or the creative life - I still drew comics for myself, for the love of it, just not for publication. A few years on, my son Daniel asked me to do a comic story for his first 'sine, and I did, and that has led to my continuing to contribute the occasional comic story gratis to creator-owned or creator collective publications: AccentUK's "Zombies" and "Western," the New England Trees & Hills Collective, and so on. But I still wrote and drew without a break, and most of that was for publication. I sustained a weekly video review column in New England newspapers for over two years (which has since been collected into the five-volume book series "S.R. Bissette's Blur" for Black Coat Press), I illustrated at least one book a year and wrote and sold magazine articles, interviews, co-authored books and so on - all while raising two teenagers and working full-time as a manager of a local video superstore I was a shareholder in since 1991. That was all invisible to the myopic comics community, such as it is; if anything, when it came up, some seem to consider it shameful I was working a full-time job while still freelancing. It was ridiculous, that, but it's all past, isn't it?

Still, the retirement was very real. I meant it, and that retirement stood for a full decade until last year's necessary engagement with a possible reprint of "1963" in a collected edition, and all that entailed and all that followed, which we've discussed to tedious length here. Had we been allowed to use Alan Moore's name, the retirement would have remained, but once Alan's terms included that - we couldn't use his name, we had to remove all mention of he and of "Affable Al" - the possibility of working with a mainstream book publisher evaporated, and we ultimately found a Direct Market comics publisher still willing to go ahead. At that point, in solidarity with Rick and the collective goal of getting "1963" back into print, my retirement had to end.

After the plug was unceremoniously yanked on the reprint volume, I then had to engage fully with resurrecting my characters, copyrights and trademarks, and the only market in which they have any dim recognition or market value is the Direct Sales market and American comic book industry.

I've an obligation to my daughter Maia and my son Daniel and my stepson Mike to ensure they have something from me when I'm gone from this world. My core philosophy of life is the ideal that you always leave a place better than it was when you found it, to the best of your ability. I've tried to live life by and up to that, and that also means taking responsibility for all you create - creative "children," like Tyrant and N-Man and these characters, have some form of life, too. If I fulfill my obligations to my creative offspring, I will also be making life richer for my real-world offspring, too. The only way to make these characters, copyrights and trademarks mean and worth anything to them is to resurrect and bring them to life, and do so responsibly, with the proper legal issues attended to along the way. The only place to do that is in comics. So, well, here I go!

It's been a bit easier to entertain and engage thanks to my ongoing involvement as faculty at the Center for Cartoon Studies. I've been of James Sturm's and Michelle Ollie's incredible institution since we opened our doors in 2005, since the first-ever summer workshops and first-ever pioneer class, and that has been inspiring, energizing, life enhancing and marvelous in every way. It's hard, hard work, but honestly, there's nothing better I could be doing with my life at this stage than teaching - passing on whatever I know about comics, storytelling and drawing to the next generation. Joe and Muriel Kubert and their faculty at the Joe Kubert School of Cartoon and Graphic Art did the same for us, for Rick Veitch and Tom Yeates and our classmates and peers; when James Sturm invited me to work with and at CCS, it was a no-brainer. It was also a major life and creative opportunity. I jumped on it. I'm back in the beehive again, so to speak.

And now, initially with some reluctance, but now with excitement, I'm doing the same with my respective brood of characters from the Image miniseries. The American comic book industry has rarely been a hospitable place, but even if I end up just cranking out minis in the CCS basement, I'll keep going.

Thus ends the first part of CBR's interview with Steve Bissette. Join us next week for Part 2, when we discuss "Tales of the Uncanny – N-Man & Friends: A Naut Comics History Vol. 1," talk "Tyrant" and more.

Three pages from the original 1963 HYPERNAUT story, script by Alan Moore, art by Bissette and Chester Brown. Story by Alan Moore, art by Stephen R. Bissette and Chester Brown. Story and art ©1993 Alan Moore and Stephen R. Bissette; Hypernaut © and TM Stephen R. Bissette, by contractual arrangement with the original co-creator; all rights reserved.

From TALES OF THE UNCANNY Vol. 1: An N-Man cover (pencils by Jason Week), featuring the monstrous Vyrmix. Notice: Pencil art by Jason Week, © 2010 Stephen R. Bissette; N-Man, Vyrmix © and TM Stephen R. Bissette, all rights reserved.

One of the Image Comics 1963 crossovers: Jim Valentino's SHADOWHAWK, circa 1994. Notice: Shadowhawk ® and © Jim Valentino; '1963' logo © and TM Alan Moore and Rick Veitch; The Fury, N-Man, Sky Solo and the Hypernaut © and TM Stephen R. Bissette, all rights reserved; all other '1963' characters © and TM Alan Moore and Rick Veitch.

STEVE BISSETTE, PART 2: OF HYPERNAUTS AND TYRANTS

by Alex Dueben, Staff Writer | More from this Author |

CBR HOMEPAGE

CBR NEWS

Category: Comic Books | 4 Comments | Print Article

Wed, July 7th, 2010 at 12:28PM (PDT) | Updated: July 7th, 2010 at 12:58PM

The legendary Steve Bissette rejoins CBR to discuss his upcoming projects

Steve Bissette is one of the most important figures in comics over the past three decades. As an artist, he remains perhaps best known for penciling the Alan Moore scripted "Swamp Thing" in the 1980's. He also wrote, illustrated and self-published "Tyrant," and as a publisher, Bissette oversaw the anthology "Taboo" which featured work by Moore, Eddie Campbell, Charles Burns and other comic book luminaries. A tireless advocate for creators' rights, Bissette is currently overseeing the future of the field as an instructor at The Center for Cartoon Studies in White River Junction, Vermont. He is also publishing the webcomic "King of Monster Isle" and blogs regularly at srbissette.com.

In the first half of our interview, we spoke with the artist about the events surrounding the creation and aftermath of the "1963" miniseries, discussing his relationship with Moore, Veitch and his other peers, his short-lived retirement from comics many years ago, what brought him back into the industry and much more.

In part two, the creator discussed "Tales of the Uncanny - N-Man & Friends: A Naut Comics History Vol. 1," the project Bissette is co-editing with Tim Stout and publishing through About COmics, using his characters from "1963" along with others he's created for the new series. A preview book was released at this year's MoCCA Festival, which Bissette shares a look at, offering insight into the legal complications involved in its creation and publication. We also spoke about his webcomic "King of Monster Isle" and get some info about his great, unfinished comic project - "Tyrant."

Story continues below

CBR News: Steve, which characters from "1963" did you get the rights to, and for those who have never read the original miniseries, who are they?

Steve Bissette: I have four primary characters - N-Man, The Fury, The Hypernaut and Sky Solo and Her Screamin' Skydogs. There's also a bevy of related characters, supporting players and villains and a raft of creative concepts that go with those. These include every character named or referenced, including in those respective original Image series' footnotes and letters pages, with the notable exception of the characters Rick co-owns with the Tomorrow Syndicate. Those aren't my property, so they're out of the equation, with the exception of The Fury and the Hypernaut.

Fury vs. Shadowhawk from the issue of "Shadowhawk" featuring the 1963 characters

Let's see - N-Man is essentially a variation on the man-monster-superhero archetype, a scientist irrevocably transformed into a monstrous being who retains his human personality and intelligence. Yes, he's like the Hulk, but he's also in the mold of Swamp Thing, The Thing and many other comic book characters, including Hellboy and some of what's come since "1963" was published in 1993. Also of his breed, his stories will usually center on N-Man pitted against monstrous villains and forces of nature, embracing an Earthbound science-fictional bent that will also allow me to introduce some characters I've harbored since high school and college to the mix. I've already collaborated with a group of creators on some terrific material featuring N-Man, including a collaborative 12-page story featuring N-Man and Hypernaut that CCS graduate Keny Widjaja and I cooked up, and a French version of the character my dear friend Jean-Marc Lofficier scripted and French cartoonist Cyril Bouquet illustrated. You see, in France, N-Man was known as "Dr. Super-N," and Jean-Marc took an original nemesis creature I concocted - Vyrmix - and ran with it. I've also been working with CCS alumni Josh Rosen and co-editor Tim Stout on an "N-Man vs. Draculex" story that we're all excited about. That's just the tip of the tapestry, so to speak.

The Fury began as a synthesis of non-super powered athletes like the 1940s Daredevil and Batman, with a bit of 1960s Spider-Man in there - the teenage angst and dysfunctional familial ties - with a background we had introduced in the original Image series. We showed that his father had been a Golden Age hero, too, killed by the Sinister Squid, and the Fury is carrying on that legacy. I'm working with my co-editor on the current project, Tim Stout, and we've cooked up some angles to flesh out the Fury that resonate with actual comic book history while adding some twists involving Sky Solo - their relationship is a bit twisted, and that is spicing the Fury in compelling ways. Truth to tell, there's a little bit of "Brat Pack" in the Fury's makeup, if I must cite an existing comics series as a reference point; if the Fury had lasted into the 1990s, he'd have been closer to Rick Veitch's King Hell universe than anything the majors were doing until later in the '90s.

Sky Solo and Her Screamin' Skydogs have been unexpectedly fun to expand in both directions. In her cameo appearance in the original 1993 "No One Escapes...The Fury," she was a female Nick Fury or Man from U.N.C.L.E. type of 1960s paramilitary spy character. I've given her a past that harks back to the WW1 pulp era, when she and the Skydogs fought in the skies in biplanes over Europe, and brings different incarnations of Solo and the Skydogs up through WW2 - when they were like an aerial female Blackhawk team - and the Korean War, when communists were the all-encompassing menace, into a solo espionage incarnation of Solo in the 1950s, leading into her association with the covert paramilitary L.A.S.E.R. organization in the 1960s - and beyond. Lots to play with here, including a supernatural aspect that will become more pronounced in the character as we move her into the comics of the 1980s and '90s in our invented chronology. We've had fun with all this, with some terrific work already being done by Holly Foltz, Sean Morgan, Randall Drew and others.

Finally, the Hypernaut is our extraterrestrial science-fiction character, living with his primate-like alien sidekick Queep in Earth's orbit in a space station that's a three-dimensional geometric conundrum. He's in the classic space adventure mode of everyone from Flash Gordon to Space Ranger, with a difference: he was the result of alien surgical technology trying to repair an US Air Force pilot who crashed and barely survived an encounter with a UFO, and he is one of an intergalactic collective of similarly android-like alien beings also converted into hi-tech homunculi of their respective species and forms. This taps the archetype of intergalactic collectives that have peppered science-fiction literature, films (see the opening shots of the Japanese "Super Giant" aka "Starman" films from the 1950s) and comics (notably "Green Lantern"), but again, we're doing something fresh with it while celebrating those obvious pop culture prototypes and precursors. Hypernaut has already become an instant favorite among the creative team I'm lucky enough to be working with: as I mentioned, Keny Widjaja and I have already completed a 12-page Hypernaut/N-Man cross-over story, but Mark Bilokur (who I've known for something like 15 years now, we first met at Necon, a summer horror writers conference, in the late 1980s) has really run with the character. Between Mark and myself alone, we have a healthy backlog of Hypernaut stories to work up already.

We have done all this while adhering to the spirit of the original Image Comics series. Given the original co-creator's decisions and desires, it's incumbent on me to walk the tightrope between honoring those characters in their original 1963 incarnations, and inventing wholly new backgrounds and directions that are in synch with the original creations. In some ways, it's been difficult, but it's also been fun and liberating, too. I legally have to make them my own, and my solution has been to invent not just new back stories and contexts for each character that remain consistent with their original appearances in the Image miniseries, but given the original co-creator's dictate that his name not even be used, I've also invented a new fictional construct for the comic book publishing company that "owned" my characters. I've invented writers, artists and a publishing history, too, that will play a part in what's coming up.

So, you're somewhat reinventing those "1963" characters, and you've also created a few new ones for this book. Could you introduce us to them and explain what they bring to the mix?

I've discussed the original Image miniseries characters a bit, but we've also been having fun with characters who were just names until now: Draculex, for instance. Part of the unforeseen pleasures with that character, and a couple others, is playing the "what if'" game to the hilt. What if you had a villain who was clearly based on vampire archetypes, but you were dealing with the Comics Code Authority circa 1962? No vampires or werewolves were permitted, except in the context of "The Adventures of Jerry Lewis" or "Bob Hope" comics. So Draculex becomes a synthesis of elements evocative of popular vampire motifs of that era, when Hammer Films were popular, but my fictional publishing house, Naut Comics, had to sidestep that to create an alternative mythology.

Commander Sky Solo circa WW2, art by Sean Morgan

Now, this all sounds mighty arcane, but you've got to understand that for me as a storyteller and artist, these kinds of problems and the solutions required really gets the creative juices flowing. Cooking up a Draculex the Comics Code would have possibly approved in 1962 made it a gas to work through, and the collective desire to make N-Man's girlfriend Sally Stevens a willful, motivated female character rather than another early 1960s cipher also pushed the narrative and Draculex as a character in interesting directions. Still, she had to fit the 1960s pop culture realities, too - all this fascinates me, and my creative partners get that, and so they get fascinated with it, too, and the sparks fly. I've also cooked up a bevy of other original villain characters, from the monstrous Vyrmix to fleshing out a moniker we name-dropped in the original Image miniseries, The Warsaw Pack - I could go on and on. So, as silly as all this may sound, it's been a blast.

Another character component is that of the fictional creators behind these comics stories: the publishers, editors, writers and artists. That has been fruitful. The longest article in "Tales of the Uncanny - N-Man & Friends: A Naut Comics History Volume 1" is about Hypernaut's creator, a writer named Curtis Slarch. I created Curtis Slarch as my sort of "Kilgore Trout" decades ago, and once tried to sell a faux-article about this completely invented writer's career to "Heavy Metal" magazine back in 1980 or '81. Given the dilemma Hypernaut's real-life co-creator left me with, adapting Curtis Slarch to the Naut Comics narrative seemed a natural fit, and that proved to be a game that creative collaborator Mark Bilokur also found compelling. We've had a lot of fun with Slarch, and you'll see the fruits of that in our initial volume. Mark took that as fuel for the creative bonfires he's kept burning for Hypernaut stories, too, so it's been potent in ways I never could have foreseen.

I also encouraged the contributors to create surrogate personas and names for themselves as artists and writers, if they wanted to - everyone will be properly credited in the acknowledgements, but if they wanted to play the game, I encouraged that. If they'd been drawing N-Man or Sky Solo in the 1950s or '60s or '70s, who would they have been? Where would they have come from, lived, done? Robyn Chapman, editor of the anthology "Four Eyes" and co-editor of "True Porn" as well as a fellow faculty member at the Center for Cartoon Studies, concocted a terrific piece on two science-fiction fans from the early days of fandom and their creation of the first Naut Comics fanzine, "Queep," named after Hypernaut's alien companion. Josh Rosen, who penciled the "N-Man vs. Draculex" story I'm co-scripting with Tim Stout, created an imaginary cartoonist who worked for Naut Comics - and that persona has been interviewed for the first Naut Comics volume (by journalist and fellow CCS alumni Modi Kwanza). That's an element of creating new characters I hadn't anticipated, but it's really added to the mix.

There's a lot more, but I've got to save the element of surprise, don't I? I mean, there's been so much to play with, including different incarnations of the existing characters people may remember - Comrade Cockroach, The Voidoid, Sally Stevens and so on - but why spoil it all? I'd rather save details on the new material until the first volume is out, which will be before the end of the year.

You released a preview book "Tales of the Uncanny" just in time for MoCCA, and, similar to "The Escapist" comics that were released by Dark Horse, the book places the characters in a historical and "real world" context. Is this the same format and style that "N-Man and Friends: A Naut Comics History, Vol. 1" will be seeing when it's published by About Comics?

Yes, but in a much richer and broader tapestry, I hope. I've proposed - and with the help of many hands, we've created - this metafictional construct of a company with its roots in the early 20th Century pulp era, and characters with their own peculiar idiosyncratic histories, including merchandizing, serials, TV shows, parodies and so on.

It may be tough for some folks to wrap their heads around at first - it was hard to explain what I was thinking to Tim Stout when I first invited him to work with me, and then we had a tall order to explain it to the creators we approached - but I think the book will be self-explanatory once it's in reader's hands. Some folks, like novelist and comics historian Les Daniels and beloved fan cartoonist Fred Hembeck (who contributed a fantastic two-page Fury satire in the classic Hembeck style), instantly 'got it.' For some others, it took time.

Rather than tackle this project alone, you're editing the book with Tim Stout. Why did you bring Tim onboard and what does he bring to the project?

Tim Stout just graduated from the Center for Cartoon Studies this May, along with his wife Katherine Roy and an incredible group of classmates. Tim's background is in filmmaking, both narrative and documentary, and his primary interest is in storytelling in all its forms, in all media.

Tim's class was the first-ever at CCS to wrestle with a second-semester icebreaker we dubbed the "Golden Age Project," though technically the period they ended up emulating was closer to 1948-53 in historical terms. In short, the students are divided into four groups, and each group is assigned a particular genre, each with a faculty member serving as editor. For Tim's class, the genres were Funny Animals, Horror, Science-Fiction and Adventure. They are assigned creating, completing and publishing, from scratch, a 24-page full-color comic book in their assigned genre in two weeks flat - just two weeks! - as if it were being created and published in the late-'40s or early 1950s. Tim was part of the science-fiction group, under editor James Sturm; I edited the horror title, working with an amazing team that included Mark Bilokur and Keny Widjaja, who also jumped aboard the "Tales of the Uncanny" project from day one.

By the second day of production work, I noticed Tim was working up an editorial coordination of duties chart: a spreadsheet designating who was doing what on their comic, what stage they were at, and so on. I'd only seen one editor in my professional life using such a system, and that was the late Julie Schwartz at DC - I had worked, briefly, with Julie in the 1980s penciling a sequence for Robert Loren Fleming and Keith Giffen's "Ambush Bug" (it's in the "Showcase" trade collection of "Ambush Bug," pp. 370-373, if anyone's interested). I asked Tim where he'd seen Julie's charting system, and Tim looked a bit gob smacked and said, "Uh, Julie who?" Tim had worked up the system on his own and was coordinating the flow of collective work on the science-fiction comic group. I shut up and observed, off and on over the two weeks, and was quite impressed with Tim's efficiency and abilities working essentially in the role of line producer or line editor, if you will, seeing to the completion and coordination of every task to the smallest detail. The entire group did a tremendous job - hell, all four groups did amazing work - but it was Tim's systematic approach that stuck with me. The thought occurred to me that he'd be a hell of a co-editor if I ever did anything requiring that kind of tight coordination of multiple creators.

Hypernaut, art by Stephen R. Bissette and Jay Piscopo

(I should also mention that all four faux-Golden Age comics were terrific, and we've now streamlined the process and assignment further; it was an even more successful venture this past year, with the new CCS class, and the "faux-1952" comic project is now a key benchmark in the CCS freshmen year curriculum. It really builds creative team working skills, extraordinary focus and application of all they've learned to that point, and leaves everyone exhausted but feeling like they can collectively accomplish almost anything. It's a keeper.)

Flash-forward to the summer of 2009, as Rick Veitch and I were working on possible reprint edition of "1963," the original series, I reckoned I'd best lay the groundwork for a relaunch of my respective characters sometime in 2010, after the release of the 1963 volume, if all went well. I approached Tim during his summer break and asked if he'd be interested in working with me as co-editor on this project, if it came to pass. It took some doing to articulate what, exactly, this beast was, but Tim understood it and was game, and in fact was trying to conceive of how to fold editing this into the CCS senior year thesis project. He met with the powers-that-be at CCS and they were agreeable to our working together, as long as Tim also pursued and completed his own work as writer and artist on his own comic narrative project, too.

Tim and I quietly laid the groundwork for "Tales of the Uncanny - N-Man & Friends: A Naut Comics History Vol. 1" over the fall, and announced the project at a meeting for interested CCSers and cartooning community members in November of 2009, with the intention of doing the work itself between semesters, during the winter break. It was important not to disrupt anyone's thesis project work, and the invite was extended to CCS seniors and alumni only in the CCS community, and we worked like ants during the winter break, and there was a real sense of urgency once the hoped-for 1963 reprint collected edition collapsed in January 2010. With precious few exceptions, for the most part we set all ongoing work aside for the duration of second semester except for the work Tim and I were doing together as editors. We got it all back up to speed after graduation last month (May 2010), and we've been at it full-speed since.

Part of Tim's skill set, in which he's wise beyond his years, is story analysis. Part of his CCS thesis was the writing and publication of a terrific little booklet, "Short Notes on Long Comics" (2010, go here to order a copy immediately), which emerged from his ongoing blog writing about comics, graphic novels and storytelling (see Tim's website). Tim knows his shit, but he's also open and receptive to brainstorming new ideas and shaping them at a level I haven't enjoyed since the old days with Rick Veitch, Steve Perry, John Totleben or Alan Moore.

Tim's much more structured and linear in his thinking than I am - I tend to instinctively nurture and shape material at a more primal level, organically, letting it percolate and congeal before applying more rigorous dissection and story-shaping skills - which has led to a lot of discussion of our respective work methods, and it's been a real learning experience for both of us. Tim has been tremendous to work with. He's sharp, creative, organized, quick on his feet, a close listener, articulate and has ended up scripting a fair amount of material as well. Like all creative collaborations, it could have been touch-and-go, but we work well together and Tim has been a real boon across the board - at this point, I can honestly say this is one of the best creative working relationships I've enjoyed in years. Some smart publisher is going to snap Tim up at some point, but until then, we'll get all we can done on these characters and proposed volumes, and I'll count my lucky stars Tim was up for it.

You've also connected with Nat Gertler and About Comics for the project. What made About Comics the right partner when it came to publishing the comic?

Simple - I've known and liked Nat Gertler for years; he published my work in the "24 Hour Comics" collection back in 2004. Every year, I get a royalty statement and a check. That's rare in this field, I'm sorry to say. Nat has proven himself trustworthy by experience, and when I approached him with this screwy idea, we almost immediately came to terms and are on the same page.

I like the books Nat publishes, he agreed to the terms I needed to work within and he left Tim and I alone to do what we wanted to do. We've taken it all a step at a time, and it's gone well. He's the sole proprietor of About Comics, so there's no bureaucracy or dancing around - he's been open to our ideas, fluid and adaptable as necessary, and we all can move on a dime, so it's been unlike working with any other comics publisher in my experience. We have no pretensions or expectations. We kept it simple. I bankrolled the creative work on my own; Nat sunk no hooks into the properties. He's been terrific, and if all goes well and Nat wants to continue, we'll continue doing more faux-history volumes like this one.

I know the book is technically a work for hire project, because all the rights are owned by you. Combine that with the fact that you've been a big supporter of creators rights over the years, and it must have been quite challenge in finding a way to make this project feasible and also fair to your collaborators.

This has, without a doubt, been the toughest ethical challenge of the entire project, in a venture riddled with ethical issues. The primary challenge is one we skirted entirely back in 1992-93, in that we didn't wrestle with the core contractual issues at all regarding "1963." We set up a clean business model, paid everyone fairly, divided up the royalties evenly between writer/penciler/inker (I also sent shares to the letterers and colorists I worked with), and since they were all one-off print runs, it was all over at the end of 1993. We had to revisit everything in 1998, to negotiate the division of properties agreements, but we really didn't engage with the core legal issue of who owned what on "1963." That was a huge mistake, and we see now the consequences for everyone.

I can't and won't repeat those errors in judgment. I've got to preserve and protect my ownership of my group of characters, concepts, titles and trademarks, and I've got to be rigorous about doing so from the get-go. From the beginning of work on "Tales of the Uncanny" - which I'd played with as long ago as 2002-2003, when I did a little work with cartoonists like Matt Putnam-Pouliet and writers like Les Daniels - I worked with my legal advisor Jean-Marc Lofficier to draft simple, short form agreements. I paid cash for any work done by others, with the contracts in place to ensure my ownership of the characters and concepts I owned. In the case of Les Daniels, who introduced his own character and concept, our agreement was modified to ensure Les retained ownership of his creations and was simply permitting me to publish the work in the context of my project.

I've extended that into all current work on this project. If it involves my characters, concepts, titles and trademarks, it's work-for-hire, and I own it. In a couple of special cases - Les Daniels, Fred Hembeck (who owns his own title and his own likeness) - contributors have a different arrangement and agreement, in which I contract with them for permission to include their work in the volume. But the vast majority of work in Volume 1 is work-for-hire. Still, I want it to be the fairest deal possible; our contract acknowledges and enforces the contributor's moral rights, and we've set up a fair division of payment and royalties. To that end, I set up a payment pool, out of which everyone in Volume 1 is paid a share pro-rata based on the quantity of completed work they did; I do not draw from that pool for my work on the project, in order to maximize the shares the rest of the creative team individually earns. Everyone will also earn a royalty on any sales once Volume 1 is published, again based on their respective pro-rata share of the final page count; I am taking a royalty for my creative contributions, as a partner with everyone in the royalty pool.

Fury vs. the Voidoid, pencils by Stephen Bissette, inks by Dave Gibbons

As I noted in that fateful "Comics Journal" #185 interview, part of what I think really rubbed folks the wrong way, is that I pointed out that fecund creators like Alan and Neil Gaiman and Grant Morrison really need the work-for-hire environment to function and be as productive as they are. The company sees to the contracts, the legal relationships, which can be liberating, in a way, and frees one of the consequences of some decisions or non-decisions. The legal construct in place around corporate-owned characters and concepts means writers and artists don't have to tussle with forging legal relationships, and particularly for writers, the corporate work-for-hire structure absolves them of having to confront the nuts-and-bolts of working with artists as creative partners, and writers in comics who do not draw their own work require artists. This isn't a "one size fits all" assessment, mind you: I think some writers have demonstrated extraordinary collaborative and partnership skills, including an increasing number of long-term creative partnerships thriving outside the traditional corporate venues, like those that have yielded works like "Groo" on up through "The Walking Dead," for instance. But some writers and artists need the work-for-hire environments. They need the page rates, they need to not have to deal with the employer/employee dynamic that is so corrosive to many creative partnerships outside of DC and Marvel, they need the structure in place where they don't have to think about the business aspects other than their own income and schedule, and can just write or just draw. If they aren't happy, short or long term, with how things go, they can blame the editor or publisher or whatever, and move on to other projects. But let's be honest about that dynamic, and define it as such. Thankfully, that's not as prevalent in comics now as it used to be - we're a full generation away from an industry completely dominated by work-for-hire - but it is still the norm in the gaming industry, for instance, and movies and TV.

Work-for-hire is a legal construct that reduces the creator to non-creator status, legally. In terms of the work Alan, John, Rick and I did on "Swamp Thing," legally, we didn't write, pencil or ink the work - we didn't create anything - DC Comics was the sole author of the work. We just happened to be the bags-of-meat moving fingers over typewriter keys, making marks on paper to accomplish the tasks essential to the legal author and proprietor, DC Comics, to "create" those stories. That's the hard reality of work-for-hire, but the difference also lies in whether the contracts are honored or not. To this day, whatever my considerable differences with DC Comics over the years, DC honors their contract, and have over the decades, in fact, revisited and renegotiated aspects of those 1983-86 contracts in ways that have been very beneficial to those of us who worked on "Swamp Thing." I still get quarterly royalties for both "Swamp Thing" and all "Hellblazer" publishing, and the "Hellblazer" - John Constantine - arrangement is as a co-creator, and is far more generous than the royalties on "Swamp Thing." DC is one of the precious few publishers who have honored their long-term contracts, I'm sorry to say. But there it is.

Yes, it's work-for-hire; yes, I pushed hard to explore and find other legal frameworks under which this work could be created and published, including assignment-of-copyright language. The fact is, you don't have a lot of wiggle room, and none at all where trademarks are concerned. I won't go into much more detail as there's still a lot of work to be done in this arena, but under current North American copyright law - since the Copyright Act of 1976, and its many revisions since - work-for-hire is still the primary legal mechanism for having others work on characters, titles and concepts one owns copyright and trademarks to. I'm not happy about that, but this is the world I live in with the rest of North America, and I have to play ball accordingly.

That said, its possible to honor a creator's rights within these legal parameters: fair treatment, fair payment, full credit, acknowledgement of the creator's moral rights, and so on. I even paid everyone, and prepared a separate contract, for the bit of work printed in the 16-page "Tales of the Uncanny" preview booklet that debuted at MoCCA in April 2010. If anything is done with anyone's work, they will see some income, there will be payment.

Jean-Marc and Starwatcher Graphics had prepared an excellent work-for-hire legal agreement for the "Arzach" project in the early 1990s, which I contributed to. That was a collective anthology of portraits of Jean Giraud/Moebius's character Arzach, and the contract was a model of its kind that allowed an international array of cartoonists to contribute to the project without being legally slighted or misused. That was our template for the "Uncanny" contracts.

My long-term goals - which I won't go into here - include the hope for using my characters and titles to help launch creator-owned work by others that I have no claim upon. For instance, if I were able to launch a science-fiction oriented vehicle for N-Man and Hypernaut that featured their adventures, but also featured stories by others featuring their characters, titles and concepts - well, I'd only own the N-Man and Hypernaut stories, you see. The creators I'm working with now would be the first to enjoy those opportunities, and the template is after all how almost all comics characters were originally introduced: anthology titles with multiple characters showcased, as in everything from "Action" and "Detective Comics" to "Tales to Astonish" and "Dark Horse Presents." Among my many long-term goals in this venture is creating vehicles that would allow my creative partners to launch their own, fully-owned creative work and characters in ways that the initial association with my characters would prove mutually beneficial.

I also must add, fully in the context of this conversation, that I've learned some hard life lessons about collaborative creative ownership. Without sounding either accusatory or embittered, it's telling that while I still earn quarterly royalties from DC Comics on the work I did with my creative partners on "Swamp Thing," I can and will never earn another penny on anything else I ever did with Alan Moore, ever. Most of that was out of choice - "Taboo," for instance, made no claims whatsoever on anything it published, we purchased only first-publishing rights, and that was a conscious decision. But in some cases, I didn't really have a choice, and "1963" could have been one of those, had I not lobbied hard as I did in 1998 for a legal division of properties. That was a hard decision to make and press for, and most creators don't tend to those Ps and Qs in their careers. We have to, though. If we don't, we create a procession of legal orphans, and that forces our real-life children to deal with all these dangling threads once we're gone.

Out of all the creative partnerships I've had over the years, only Rick Veitch and I have maintained solid working relationships and worked out how we'd handle reprints of our collaborative work and how we'd share any income. Rick has been a rock. In the case of other friends and creative partners, I also had the hard life lesson of the late Steve Perry's situation - in the end, throughout the last year of his life, Steve was selling out his share of co-created work to anyone willing to buy. It wasn't fun and it wasn't pretty, and it has left his sons with no legal share in their father's own work. When creative teams part company or have a falling out, or one partner dies having sold off every copyright share he co-owned, nobody earns anything without hard legal work in the aftermath - and that requires maturity, will and stamina that, in the end, wasn't there for a "1963" reprint volume.

Creator rights include the right to say, "No," too, and that must be honored as well. Alan said, "No." That's how it is, that's his right. I've lived with a very firm "No" for quite some time, now, and that's fine. However, those life lessons I mentioned also informed how I've shaped the legal agreements for "Tales of the Uncanny" and any and all work involving my characters, concepts, titles and trademarks left to me.

Hypernaut, art by Stephen R. Bissette

I wanted to ask about "King of Monster Isle" which you're releasing on your blog as a webcomic. You mentioned before launching launching chapter 2 recently that the project had grown to be much more ambitious and expansive then you originally planned. What is the comic about, for people who may not have been been paying attention, and what are your plans for it?

Thanks to digital comics pioneer Cayetano "Cat" Garza Jr., and the urging of other friends, I took the plunge in late 2009 to play with online comics. I'm still not convinced it's viable - there is absolutely no revenue or income stream, it's all work for the love of doing the work and telling the stories - but what the Hell, it's the 21st Century, I blog daily, what the Hell? "King of the Monsters" Chapter One was launched earlier this year and ran through March 2010, and I'm about to relaunch Chapter 2. It's going to end up being pretty lengthy, as it turns out.

As for Chapter 2, I kicked it off at the end of April, but the events that culminated in the murder of my old friend Steve Perry and all that followed, really knocked the wind out of my sails for a time. May became a haze: Steve's disappearance, the revelation of his murder, CCS graduation and my wife Marge had surgery in early June - it's been demanding, and something had to give. It was sane and easy to dock the freebie online comic, and pick that up once I had more time. I'll be back in the saddle and continuing that later this summer, though.

So, in short, "King of the Monsters" indeed grew from an anecdotal "monster 'Battle Royale' on an island" conceit to something fuller and deeper. I'm not sure where it came from, but I know where it's going, and I'll be using my daily blog "MYRANT" as the venue for serializing it. Chapter 1 is all archived online, and it is what it is: Cardinal Syn, the character I introduced in "Taboo" and "Bedlam" decades ago, delivered the pre-game blessing. Now the shit must hit the fan - or the island, to be specific. Mayhem ensues. I think folks will have some fun with it, and it's how I'm teaching myself the necessary computer skills, though I still draw it the old-fashioned way: lines on paper.

Before we wrap things up, I would be remiss in speaking with you and not asking about "Tyrant." Based on the recent April Fools joke, in which you announced a movie deal for the book, it's obvious that many people are still interested in the series. Is there a chance of seeing a collection of the issues to date or new material any time soon?

I've not given up on "Tyrant," though it's been lying fallow for far too long. Self-publishing was no longer viable for me after the one-two punch of the 1996 Direct Market implosion, leaving Diamond a monopoly and sole distributor standing, and the divorce from my first wife Marlene, with whom I'm still a close friend.

All I'll say is I am pursuing a new avenue. I'm working with some great folks right now, and the hope is to find a new home for the project in the book industry. It may end up being a single volume, it may end up allowing me to continue "Tyrant" as I'd dreamed - only time will tell. I'd best say nothing more just now - wish us luck, is all.

Fury vs. Shadowhawk from the previously noted issue of SHADOWHAWK featuring the 1963 characters: The Fury © and TM Stephen R. Bissette, by contractual arrangement with the original co-creator; Shadowhawk ® and © Jim Valentino, all rights reserved.

Fury vs. the Voidoid, pencils by Stephen Bissette, inks by Dave Gibbons; art and No One Escapes... The Fury, The Fury, The Voidoid © and TM Stephen R. Bissette, all rights reserved.

Commander Sky Solo circa WW2, art by Sean Morgan; art and Commander Sky Solo and Her Screamin' Skydogs © and TM Stephen R. Bissette, all rights reserved.

Hypernaut, art by Stephen R. Bissette; Hypernaut and Queep © and TM Stephen R. Bissette, by contractual arrangement with the original co-creator, all rights reserved.

Hypernaut, art by Stephen R. Bissette and Jay Piscopo; art and Hypernaut © and TM Stephen R. Bissette, by contractual arrangement with the original co-creator, all rights reserved.


RECENT POSTS

FEATURED POSTS

Check back soon
Once posts are published, you’ll see them here.

FOLLOW US

  • Grey Facebook Icon
  • Grey Twitter Icon
  • Grey Instagram Icon
  • Grey Google+ Icon
  • Grey Pinterest Icon
bottom of page