Weapons
M5A2 Carbine | This is the first weapon you work with when you start the game. It's decent, and especially good for dealing with Leapers if you've ran out of ammo for your other weapons. Outside of the, grenade launcher it has for an alternate, the Bullseye is much more effective throughout the game. |
Bullseye | The cool thing to realize here is that you can tag you enemies by hitting L1, and then nail them with your entire clip when you hit R1. This gun is great for taking out some of the bigger enemies in the game. Often times the accuracy it require to nail enemies with the bigger guns require standing still, which can get you hit. Bullseye allow you to move around and still makes sure you bullets hit their mark. |
Rossmore 236 | No matter what anyone says, this is you best friend in the game. When you get frustrated and you just want to blast your way through an area, you can nail everyone in the face with this gun a few times, and you can pretty much survive. Experiment with its long range capabilities. I was able to take out several enemies located on high platforms with the shotgun. It's a more versatile weapon than one would think. |
Auger | This ditty is good when you're in small quarters, and you know enemies are coming around the corner. The discharge from the Auger fires through walls. Aim the reticule at the walls and watch for it to turn red. If it does, let loose. At the very least, you'll soften the assault, and set yourself up for some efficient killing. In face to face instances, I wouldn't advise using this weapon. |
L23 Fareye | Here's you next best friend. I'm an uber-fan of sniping, so this weapon got used frequently. The new wrinkle here is that when you hit L1, you slow down time and have a better chance of lining up an accurate shot. This comes in handy when you've got enemies shooting at you and you see the bullets coming your way. You can slow down time and get a shot off before the bullets reach you. Other times, you don't have time to use the time exploit, and it's better to just use skill to eliminate the threat. |
Sapper | When I got this weapon, I used it almost exclusively for dealing with Leaper, Rollers, and menial. It discharges bio-mines that glob up on the ground, and enemies that are stupid enough to walking into them die real good. Bigger thugs like Steelheads and the like don't get hurt as bad with this weapon. So save it for the enemies whose main task is to run directly at you. Just pull the trigger and back peddle. Hit L1 will blow mines if they don't get used and you need to walk past them. |
Hailstorm | I love this weapon. I wish there would have been more ammo lying around for it. The bullets themselves bounce off walls and continue to do so until they find a soft target, like the Chimera. And as an alternate, hitting L1 will discharge the entire clip, and turn it into an auto-turret that fires the ammo everywhere. Its cool looking and effective, but I just needed more of it. |
L209 LAARK | Well it shoots rockets. That much is for sure. But the new wrinkle is that you can control the flight path by hitting L1 and what not. Turns out, I don't have time for all of that. I just need it to hit the enemy hard and fast. So more often that not, I use it to clear clusters of enemies in the distance. It's especially good at taking down Stalkers as well (if you manage to sneak up behind them). |
Frag Grenade | This is a simple grenade that does the job. |
Hedgehog Grenade | This nasty weapon shoot spikes everywhere and usually takes out more enemies than a regular frag grenade. |
Air-fuel Grenade | This is the sexiest grenade I've ever seen in a videogame. When you through it, it'll stick to surfaces (a Titan perhaps), discharge a greenish looking smoke, and than set the smoke on fire, like napalm. It's mean, and it works so well. I've cleared whole rooms with this little bastard. |
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